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I wish they would have automatically backed you out of the building mode when you placed your store.
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Multiple times I placed the same store right next to each other when I accidentally clicked on a blank space. Also, the shop is blinking when you are selecting the place you want it once you place the item, it’s still blinking on the screen. It sometimes had a hard time tracking my finger at where exactly I was wanting to place my shop. For the most part, you are clicking through menus or just watching your money rack up, but navigating through your mall can be clunky at times. Which comes to another small issue of controlling certain commands. It only became an issue to me when I wanted to move stores or try and group certain stores together and not being able to find a store I know I bought. They are labeled with what they are but some titles can be obstructed with objects like stair cases. This is one problem I face with the game which is some of these stores look very similar. Your wall gets big and forced you to scroll around to find what you are looking for. The only problem with the graphics is when you zoom in on your mall all the way. The game retains that same cutesy art style that is present in all their other titles, which is probably why they can easily pump these games out so fast I don’t mind at all though. It’s especially great when fever mode kicks in and your mall becomes flooded with frenzied shoppers. I really like being bombarded with lots of information to juggle and loved watching my mall turn into a bustling area.
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The game has a simple RPG element that comes into play when deciding on how to level up your store but doesn’t come with a risk/reward system you end up growing regardless of what you do.
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The more people use a certain store, the more it will level up and earn you more revenue. You are allowed to throw up stores wherever you please but are rewarded with upgrades if you place certain stores next to each other called combos.Įach store has its own level and stocking rate. Some smaller stores might only take a block or two but bigger investments, like the cinema, can take up more blocks. Your mall is basically on a big grid that expands the more your mall levels up, both horizontally or vertically. This game is great about rewarding you with new items and upgrades almost at an exhaustive level but is geared toward keeping you into the game. You start with a small handful of stores on a couple different levels but steadily grows the more you invest into MMS. It’s another menu navigator where you must juggle multiple variables to increase profits which had been the main focus for all of these sim type Kairosoft games. You are responsible for building shops, restaurants, decorating the mall, and planning ways to make navigating this amalgamation much easier for your consumers. Mega Mall Story puts you in charge of managing a mall and building it up to a successful business, as well as investing in areas around the mall to help bring in more shoppers. I yet again have become addicted to their latest sim Mega Mall Story, although I’m experiencing deja vu playing it.
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I was first introduced to Kairosoft with Game Dev Story and was immediately sucked into the addictive nature of running my own video game company. The type of games that drains my battery life and puts other handheld games to shame in terms of how engrossed I get into them. They stick with a specific genre of games that is geared toward clinging onto you and not letting go. Kairosoft is an iOS company that I actively follow to get a sense of what they are currently working on.