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Red means that they are free to fire on you, while grey indicates that they're pinned down by your squad's supressing fire. There is a small circle over your opponents at all times, and its color will indicate their state. When you move the command icon over your foes, you can tell your squadmates to lay down some supressing fire. While the ability to move your men around is certainly helpful, the command system proves most invaluable when it's time to start planning elaborate maneuvers. Thankfully, the AI is smart enough to realize when it should take cover, so you generally won't have to worry about accidentally leaving them out in the open. When you want them to move, simply release the trigger and they'll go on their way. It moves pretty freely, but it will lock on to a position if you place it against a wall or other object that they can hide behind. This icon will change depending on the context, though the default will cause your squadmates to move to the area you're indicating. Whenever you want to issue a command, all you need to do is hold down the left trigger, at which point a movable command icon will come up. This actually works out for the better, since you'll be giving many of your commands while taking fire from the enemy.
BROTHERS IN ARMS ROAD TO HILL 30 IGN FULL
The game's command system is a little bit like the one found in Full Spectrum Warrior, although it doesn't offer quite the same number of formation options. It's a good thing, too, since you'll find yourself depending on your teammates much more than you would in your average shooter. While other games, such as those found in Ubisoft's own Rainbow Six series, allow you to give your squadmates basic commands, it's never been presented in such a way as it is here. It all looks fantastic, and it's just tough enough to ensure that you won't be charging into any firefights by yourself.Īlthough most of the gameplay elements are similar to what you'd find in just about any other first-person shooter, there is one area where Brothers in Arms stands head and shoulders above its kin. When you zoom, you'll be looking down your gun's sights, and the closest sight will realistically blur, as well as jump a bit when you walk. I had a bit of trouble adjusting, but it made the proceedings feel much more realistic once I got used to it.
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In a nice twist, the game does not feature an aiming reticle (although you can turn one on if needed), forcing you to use the zoomed view when firing on an opponent. For those moments when you need to take the high or low road, you can easily crouch or jump, simply by hitting the proper button. In some cases, you can use the X button to perform actions, including planting explosives on enemy cannons, picking up your fallen foes' rifles, or manning stationary machineguns. The game's controls are fairly standard, with the right trigger being utilized to fire your chosen weapon, the X button reloading said firearm, and the Y button allowing you to switch to your secondary weapon.